Ibakha Bayaqud
You have come across a friendly, self-confident (almost to the point of conceited) Xaela woman in your travels. Will you approach her, or will she approach you first?
Name: Ibakha Bayaqud
Height: 4 fulms 11 ilms
Weight: 100 ponze
Age: 27
Gender: Cis woman
Sexuality: Straight
Profession: ???
Highly self-confident yet friendly, accepting but with high standards, Ibakha is a woman of contradictions who somehow makes them work together in a small bundle of forward momentum, her self-appointed purpose driving almost everything she does.
Background
Ibakha was born to the Bayaqud tribe and raised in the Azim Steppe, told as she was growing up that she was due her pick of men when she came of age. Upon reaching adulthood, she found that the untaken men of her tribe didn't catch her fancy—the boys she'd grown up with had grown into men she could see only as brothers. Receiving her mother's blessing, she struck out into the wider world, looking to find the men of her dreams.Finding herself in Ul'dah after months of travel, Ibakha set to work making a place and a name for herself in the crime-ridden city. Her heightened narcisissm, due in no small part from her tribe's assurances as she grew up that she would always get whatever she wanted, lent itself well to her ability to make connections and friends.The young woman dipped her toes in gambling at the bloodsands, as well as made money off some of the less dangerous back alley dealings of illicit substances such as somnus and milkroot. Eventually, instead of tempering her vanity, her experiences in Ul'dah's underbelly evolved her ego into an outspoken but well-backed self-confidence.Having now carved out a place for herself in Ul'dah, Ibakha's attention turns back to finding herself mates, though her high standards have not lowered in the near decade since striking out from the Steppe and making a name for herself...
Hooks
●If you've hung around any of the three main city-states, you've likely heard of a small, outspoken Xaela woman looking for potential mates. She seems to scare most off with her insistence and single-minded drive, but perhaps you'd like to try your luck...if you can catch her fancy.
●If your business regularly takes you to the Azim Steppe or you have frequent dealings with the Bayaqud tribe, you may have heard some whispers (or straight-out confirmations, from some heartbroken-seeming young men), of a young woman striking out from the tribe on her coming-of-age day almost a decade ago.
●While Ibakha knows basic—albeit stilted—Eorzean, she is much more comfortable in her native Auri tongue. However, she is always willing to talk to and learn from someone who is willing to take their time and teach her more of the intricacies of Eorzean common. (As a corollary to this, she does not know how to read, so if you would like to attempt to teach her, you can certainly try!)
●Should you frequent the seedier parts of Ul'dahn society, perhaps you've heard of a Xaela who lurks around the edges of said society, never staying for too long but drawing some interest as she comes and goes.
●Regulars at the bloodsands may recognize Ibakha from a spate of fight betting when she first arrived in Ul'dah—though her gambling addiction has since died down to a more manageable level, the Xaela still occasionally visits the underground fighting ring to pass the time and keep an eye on any up-and-coming talent.
●Those chasing after sleep aids or more illicit dream or hallucinogenic drugs may have heard Ibakha's name every so often-while she does not peddle her wares regularly, she is known for having good, high-quality drugs that do not give the ill side effects that many cheaper or cut substances common in Ul'dah do.
●Are you a bodyguard or otherwise in the business of protecting people? Ibakha may have some work for you if you are.
OOC Info
Looking For:
●Long form/paragraph RP
●Lore-adjacent to lore-compliant RP
●Long-term IC relationships and collaborative storybuilding
●Friends
●Bodyguards
Please keep in mind that I am not Ibakha, and Ibakha is not me. Though she is searching for romance, just because Ibakha may romantically consider your character does not mean that I view the you behind your character the same way.Ibakha is an alt, so I may not log on with her very often when there's current content to be done. That being said, don't be afraid to reach out!
Yes:
●Mature RP
●Multi-session RP
●One-off sessions
Yes, But!
●ERP—as long as it makes sense in character. As mentioned, Ibakha is picky, and so 'meet and fuck'/down and dirty one-off liaisons in alleyways will not happen. This will only be an option after we and our characters have known each other for a while.
●Dark themes: while I'm okay with darker themes, I'd like a warning OOC before diving into anything super serious, please!
No:
●Gratuitous gore
●Non-consensual actions, whether it be an RP partner taking advantage of Ibakha or trying to write Ibakha into doing something she would not do herself if given control of her actions
●Any 18+ interactions with children/minors, whether IC or OOC. This also extends to Lalafells.
●Any disrespect, god moding, character piloting, or overstepping of boundaries will not be tolerated.
This is not an exhaustive list, and can be added to/expanded on at any time, but if there is something you would like to touch on, please communicate with me! Of course, please use sense and ask yourself if what you would like to bring up is necessary, or if it is something being brought up for shock value or just for the sake of being brought up.
Au Ri Remedial Arts
Every so often, you may find a blue-skinned Xaela peddling something in Pearl Lane, slightly closer to the Adventurer's Guild than the small aetheryte leading to the Weaver's Guild. She keeps track of her wares through slips of paper, scribbles and doodles taking up one side of the parchment, the other side blank except for a large circle with a diagonal line drawn from the upper right down to the lower left-the universal sign for the number zero.
/●\
Sleep aides and hallucinatory medicines are known to be dangerous—the cheaper and more common they are, the more danger they bring with them. This stereotype, true as it is, is something that not all dealers are fine with letting pass.Ibakha has her own metric for those she will agree to deal to-while the first dose is always free, that does not mean she hands out her wares en masse in hopes of bringing more clients to her small shop.Strike up a conversation, help her with evading those who would carry out the letter and not the spirit of the law, and perhaps she will consider you as a first-time client—if she believes you will not abuse what she sells.
Hallucinogens
Milkroot
Usually Ibakha's larger stock, the hallucinogenic potion she sells is a well-kept secret among the shamans of the Bayaqud tribe, though this recipe in particular is known only to her, as it is one she perfected during her time in Ul'dah.
The effect varies from person to person: while many will have a vague sense of seeing something that they know is not in front of them at the moment of ingestion, some will see things that they have no knowledge of, while still others will swear up and down that they have visited different worlds and led entire lives not their own after one sip.
(In order to use the in-game dice roll system, merely type /random [if you want your roll to be visible to those around you] or /dice [if you want your roll to show up in the chat channel you put it into, like party or Free Company chat].)
(The below dice rolls are merely suggestions, and you do not have to roll at all if you don't want to or already have an idea in your head about how your character will react! However, if you don't really have an idea of how you'd like your character to respond to the hallucinogens in their system, you can use the below as ideas/suggestions/inspiration. Feel free to mix-and-match too!)
Dice Range | Potential Effects | Length | After-Effects |
---|---|---|---|
0-250 | A vague sense of being watched; whispers of wind across the skin; sounds that seem to echo longer than they should, or seem out of the ordinary (like hearing running water in the desert while not at an oasis) | 0.5-2 hours | Slight sense of unease for a day at most, but no other lasting effects |
251-500 | Shadows at the edge of one's vision; feelings of actual pressure/touch, only for nothing to be there that would give the sensation when the body part in question is viewed; murmurs of muted conversation where the words are unintelligible or cannot quite be made out | 1-3.5 hours | Slightly larger sense of paranoia; usually dissipates after 2-5 days |
501-750 | Shadowy figures dashing across one's vision, with no care taken to stay out of sight; tears in clothes that seem to mend themselves as they are looked at; hands clamping down on shoulders, with the pressure expected from such a grab, only for the hand to disappear when looked at; the unsettling sensation of new knowledge almost out out reach | 2-24 hours | Looming paranoia; may not begin to dissipate until up to a week after ingestion |
751-1,000 | Conversations with people that no one else can see or hear, whether that be a figure from one's past that is half the planet away, or perhaps in the lifestream; seeing oneself in a completely different area, or perhaps a different world altogether; living out another life entirely, only to come back to oneself after the 'other life' has 'ended' | 3 hours-6 months | A sense of melancholy; a fugue state; paranoia or a newfound sense of self, depending; may last as little as it takes for the drugs to wear off, or as long as the rest of one's life |
Sleeping Aides
Somnus
Ibakha has a smaller selection of sleeping potions, their strength usually enough to ensure a restful night's sleep in one's bed of choice.
However, every so often one will imbibe a sleeping aide and drift off where they stand (or sit), only to come to half a week later, utterly unable to recall where their time has gone.
(In order to use the in-game dice roll system, merely type /random [if you want your roll to be visible to those around you] or /dice [if you want your roll to show up in the chat channel you put it into, like party or Free Company chat].)
(The below dice rolls are merely suggestions, and you do not have to roll at all if you don't want to or already have an idea in your head about how your character will react! However, if you don't really have an idea of how you'd like your character to respond to the sleeping aides in their system, you can use the below as ideas/suggestions/inspiration. Feel free to mix-and-match too!)
Dice Range | Potential Effects | Length | After-Effects |
---|---|---|---|
0-250 | Light drowsiness; able to be ignored | 5-45 minutes | No lasting effects; perhaps a nice midday nap |
251-500 | Immediate drowsiness | 15 minutes-2 hours | Dozing in one's cups or at their midday meal; inability to pay attention as one drifts between alertness and sleep |
501-750 | Immediate sleepiness | 4-8 hours | Falling asleep in one's chair, unable to be roused until at least 4 hours of sleep have been met; a sudden urge to find the nearest bed and sleep until the next normal hours of one's waking, or a normal "night's" sleep of 8 hours |
751-1,000 | Comatose-like sleep | 24-168 hours | Inability to rouse from slumber for up to a week; vivid, almost real-seeming dreams, or no dreams at all |